Monthly Archives: Friday January 31st, 2014

Racing Event on 03.02.2014 between 19:00 and 21:00 CET

Hello pilots,

Our last racing event was well received and so we would like to invite all of you to another Quantum Rush gaming night!

We call on all players to connect to the Quantum Rush servers on Monday, 03.02.2014, between 7:00 p.m. and 9:00 p.m. (CET), and do some races with us. Please choose a tier 1 racer and the Death Race mode.

We are looking forward to an exciting racing evening with you!

See you on the race tracks!

Your Quantum Rush team

Hint: Scheduling online races with other beta testers is now also possible via the Quantum Rush Steam group http://steamcommunity.com/groups/quantumrush.

Feeling the Speed

Hello pilots,

Today, we would like to give you another update on what we are currently working on.

Since the start of the closed beta, a lot of your feedback has been about the impression of speed in Quantum Rush. Especially on tier 1, you found it lacking. The problem: the speeds are really high, up to 1000 km/h already on tier 1, but to the eye it seems much slower.

We took your feedback to heart and worked on making the speed more tangible.

Continue reading

Quantum Rush – New Video: Racer Skins – What’s Your Style?

Hello pilots,

The topic of today’s video update is racer visual customisation. The team’s lead developer explains what options you will have to pimp your racer.

As you know, Quantum Rush is currently in closed beta. The features for customising your racers’ appearance are at a very early stage of development, but we want to show you what we are working on and what we have planned.

The first such feature, which will go online soon, is racer skins.

Continue reading

Quantum Rush – Racing Event on 20.1.2014 between 19:00 and 21:00 CET

Hello pilots,

Our last racing event, which took place at the end of December, was well received and so we would like to invite all of you to another Quantum Rush gaming night!

We call on all players to connect to the Quantum Rush servers on Monday, 20.1.2014, between 7:00 p.m. and 9:00 p.m. (CET), and do some races with us. Please choose a tier 1 racer and the Death Race mode.

We are looking forward to an exciting racing evening with you!

See you on the race tracks!

Your Quantum Rush team


Hint:
If you are looking to participate in races with many other players, try to log in between 19:00 and 21:00 CET! Scheduling online races with other beta testers is now also possible via the Quantum Rush Steam group http://steamcommunity.com/groups/quantumrush.


Attention:
Due to a scheduled maintenance of our server provider, the Quantum Rush servers might be offline for up to 30 minutes between 0:01 a.m. and 6:00 a.m. (CET) on 23.1.2014 and 30.1.2014.

PS: We will soon have a solution for everyone who can’t play at the times when enough players are online to start online races. Besides many other things we are actively working on NPC opponents. We will share new information about this topic with you as soon as we get it!

0.7.498 Patch Notes: New damage values for pickups and other changes

Hello pilots,

With today’s patch, pickups received new damage values and the main weapons now have individual attributes. A lot of little bugfixes and changes to the tracks, racers and the graphical user interface also made it into the patch.


Race Tracks


Airport

  • Projectile navigation and the respawn points were improved.
  • The energy recharge field in the parking lot was enlarged (forward direction).


GT1

  • The slowing lanes now have an animation.
  • Some of the textures were changed to give the track a more futuristic look.

Continue reading

Status update: NPCs, new pickups and more …

Hello pilots,

Today, we would like to give you an overview of the current status of Quantum Rush and tell you what we are currently working on.

The development team is working full steam ahead to implement NPC pilots. Whenever there are not enough players to start a race, the missing spots will be filled up by these NPCs. This will remove the need to wait for more players to start a race.

Another important issue, which many of you have brought to our attention, is the sensation of speed – it seems slow, although the actual speeds are quite high. We will improve this aspect and create a more intense experience of speed and velocity.

Additionally, we are designing a new pick-up that will slow down the leading players in a race and we are also working to improve the lag issues and input delays. Continue reading