0.7.498 Patch Notes: New damage values for pickups and other changes

Hello pilots,

With today’s patch, pickups received new damage values and the main weapons now have individual attributes. A lot of little bugfixes and changes to the tracks, racers and the graphical user interface also made it into the patch.


Race Tracks


Airport

  • Projectile navigation and the respawn points were improved.
  • The energy recharge field in the parking lot was enlarged (forward direction).


GT1

  • The slowing lanes now have an animation.
  • Some of the textures were changed to give the track a more futuristic look.


Canyon

  • The booster pads before the second jump (forward direction) were enhanced for Tier 1 and Tier 2. Before, it was sometimes impossible to make the jump after a respawn.
  • A pickup on a booster pad was removed.


Balancing


General

  • All main weapons received individual attributes.
  • All pickups received new damage values.
  • The damage of pickups now scales with the tier.
  • The graphical effect of the pick-up “Electrostorm” was extended and now shows the actual area of effect, which was decreased a little.
  • The range of the “Roommaker” pick-up was larger than intended. It was reduced by 65% and now equals the width of the starting straight in the Canyon track.


IES

  • The radius of the energy pulse when depleting the energy reserves was decreased by 65%. It now also equals the width of the starting straight in the Canyon Track.


Other


Graphical User Interface

  • New players now see a window explaining the controls on the tracks in the loading screen before a race. Experienced players can hide this window.
  • The handling of the main menu (ESC menu) was improved for gamepads.
  • Sorting the highscore list now works more intuitively.
  • The are no more available screen resolutions in the graphics options that are narrower than 4:3.
  • Long drop-down menus now have a scroll bar and do not extend beyond the screen anymore.


Sound

  • Players now receive audio feedback when completing a race.
  • Every race track has multiple sound tracks now. The game chooses one at random when loading a race.


Bugfixes

  • Boosting on a slowing lane no longer accelerates your racer backwards.
  • Heat fields no longer cause heat on exploded racers.
  • Removed a bug that caused flickering shadows on objects.
  • Buttons are now correctly displayed after a click.
  • Removed a bug that prevented players from accessing highscore lists in which they themselves were not listed.
  • In the optical customization, the correct price symbol for colours is displayed now.
  • After finishing a race, the weapon unlock image is no longer displayed.

Hint: If you are looking to participate in races with many other players, try to log in between 19:00 and 21:00 CET!

Attention: Due to a scheduled maintenance of our server provider, the Quantum Rush servers might be offline for up to 30 minutes between 0:01 a.m. and 6:00 a.m. (CET) on 23.1.2014 and 30.1.2014.

Your Quantum Rush Team

Facebook Twitter Plusone Delicious Pinterest

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>