We have compiled a list of the most frequently asked questions and our answers for you.
Should you have more questions, we are happy to receive them via email, on the official Quantum Rush forum, as a private message to our Youtube channel or on our Facebook fan page.
1. Do I have to do something in particular as beta tester or should I just give feedback?
We are always happy to receive your feedback and constructive criticism. There are many options for getting in touch with us, the easiest way is using the support contact form on the Quantum Rush website. However, you can just as well write us an email to email@example.com or contact us via the official Quantum Rush forum, where you can also discuss your ideas with your fellow beta testers. Additionally, you can always reach us via the GameArt Studio Youtube channel, the Quantum Rush Facebook fan page and our Twitter account.
The only thing you should do in particular is to have fun.
Our last racing event was well received and so we would like to invite all of you to another Quantum Rush gaming night!
We call on all players to connect to the Quantum Rush servers on Monday, 24.2.2014, between 7:00 p.m. and 9:00 p.m. (CET), and do some races with us. Please choose a tier 1 racer and the Death Race mode.
We are looking forward to an exciting racing evening with you!
See you on the race tracks!
Your Quantum Rush team
Hint: If you are looking to participate in races with many other players, try to log in between 19:00 and 21:00 CET! Scheduling online races with other beta testers is now also possible via the Quantum Rush Steam group http://steamcommunity.com/groups/quantumrush.
With today’s patch a lot of new features and optimisations have made it into the game: when few players are online, computer controlled NPCs will participate in the races, your racer now reacts faster to your input, the feeling of velocity has been drastically improved and a new pickup makes it harder for the first placed players to get away. And there is more!
Today, we would like to share with you what we are working on regarding the graphical user interface of Quantum Rush.
As we have announced recently, we are going to introduce changes to the research interface based on your feedback. This integral part of the game was not intuitive enough and so we are making the necessary amendments. Thanks again for making us aware of this!
Some of these improvements have already been implemented and are ready to go online with the next patch.
In the attribute window, you will see a positive or negative number indicating the exact difference between the part you are looking at and the part used for the comparison. Also, the name of the part used for the comparison is now displayed.
Additionally, some attributes are now indicated by more comprehensible values to make it easier to understand their significance.
The different states an element of a research tree can have (e.g. researchable, researched, locked) are now displayed in a more intuitive way, as you can see in the image below.
1 – locked | 2 – researchable | 3 – research in process | 4 – researched | 5 – bought / owned
Thank you for all the feedback regarding the graphics of Quantum Rush!
Having so much feedback from the community is wonderful, even when it differs from our own opinion. However, most importantly, we want the game to appeal to you, the players.
Interpreting your feedback is a difficult task, because opinions differ greatly. Some of you really like the graphics and have told us that the racers and race tracks look great and that the overall quality of the graphics is absolutely satisfactory. We are very happy to hear this kind of feedback, but we don’t want to ignore those of you that have told us that the graphics fall short of your expectations.
First of all, we would like to point out that the graphic quality settings can be adjusted. Open the main menu with F1 – settings – graphics. We are mentioning this, because we have learned that some of those who complained about poor graphics didn’t realize these settings can be changed even when they have a powerful PC.
Many of you have sent us very positive feedback about Quantum Rush, but also constructive criticism.
Thank you for both! It is fantastic to have such an active and dedicated community even before the game has been published.
One major issue that most of you have experienced are the empty lobbies – the matchmaking system puts you in a lobby, but there are not enough players to start a multiplayer race.
Obviously, the main reason for that is Quantum Rush being in closed-beta, the number of people with access to the game is limited. Another reason is that many of you live in different time zones, which means that you log into the game at very different times.