Some of you have asked us why the single-player game Quantum Rush: Champions will be completely independent from Quantum Rush Online.
While it would theoretically be possible to introduce single-player content for Quantum Rush Online, we have decided to make it an independent game for the following reasons:
First of all, a lot of core code has to be changed for Quantum Rush: Champions. It’s not just an extension to what is already there. The Quantum Rush: Champions client will have to manage many things differently, because many things are dealt with by the game servers in Quantum Rush Online, things the Quantum Rush Online client does not have to care about.
We also want to create a new, completely different user interface for Quantum Rush: Champions, one that allows you to do everything with a gamepad, not just the racing part.
So there it is. If you have more questions, shoot!
The Quantum Rush Team
Today, we would like to give you some detailed information about the many different weapons in Quantum Rush: Champions, more specifically, about the racers’ mounted cannons.
As with Quantum Rush Online, weapons will also play an important role in Quantum Rush: Champions. That is, of course, in those challenges that allow combat.
Today’s update caters the needs of the eye candy lovers amongst you. We are previewing two brand-new racetracks!
The Coastal 2 and GT 2 we are highlighting here, are inspired by two of the community’s favorite tracks from Quantum Rush Online.
We chose to create these new tracks based on the themes of the original Coastal and GT tracks because we have received a lot of feedback from players who like those tracks best. Quantum Rush: Champions will have these new tracks as well as the the original Coastal and GT tracks.
Be aware that you will need to prove that you are an experienced pilot before you can race those beautiful courses, because they will only be accessible on higher tiers.
Besides developing your driving skills, Quantum Rush: Champions will offer plenty of unlockable content like new weapons, bosses and racetracks.
Today is the day.
We have just launched the Kickstarter campaign for Quantum Rush: Champions!
You can now learn more about Quantum Rush: Champions, the offline spin-off of Quantum Rush Online, at the game’s Kickstarter page.
By supporting the Kickstarter campaign, you can get your digital copy of the game, early access and more at a great price.
What’s more, you will now find Quantum Rush: Champions on Steam Greenlight too.
Thanks to your amazing support, Quantum Rush Online got Greenlit really fast. Now, we are again counting on you. Cast your vote now so we can release Quantum Rush: Champions on Steam soon!
We hope that you like our ideas and plans for the offline version of Quantum Rush. Please send us your feedback!
The Quantum Rush Team
We have great news for you today!
As we mentioned earlier, many of you have asked for an offline version of Quantum Rush.
We discussed this topic with you on the forum and through various other channels to make sure we know what you would expect from an offline Quantum Rush game.
Today, we happily announce that we will indeed develop the game that you have been asking for.
This new iteration of Quantum Rush will be a completely independent game and it will be titled Quantum Rush: Champions.
Today, we have brought two important changes online:
The launcher has been overhauled to speed up downloads and allow for smaller updates.
Players will now see their ping to our game servers in the game mode menu. This will allow everyone to know if lag during online races is a result of a poor connection.