Author Archives: Quantum Rush Team

Quantum Rush: Champions now available on Steam!

Hello Pilots,

We are extremely happy to let you know that Quantum Rush: Champions is now available on Steam in Early Access!

We released the game in Early Access because we wish to involve you into the development of the game (just as we already did with Quantum Rush Online).

We look forward to your feedback!

Full information on the content of the Early Access Version is available on the Steam page of the game.

We wish you lots of fun and many exciting hours with Quantum Rush: Champions!

Your Quantum Rush Team

Quantum Rush: Champions – Permission for Early Access Release on Steam

Hello Pilots,

Today we have great news for you: We got permission to release the Early Access version of Quantum Rush: Champions!

The hard work of the past weeks was worth it: We made a great step forward and achieved an important milestone in the development of the game.

QR Champions soon on Steam Early Access

This means for you: Keep your eyes open as the release of the Early Access version is not far away!

We would suggest you follow Quantum Rush on Greenlight to stay updated with the release date.

We wish you a great week and lots of fun on the racing tracks!

Your Quantum Rush team

New Track Deuterium Rally

Hello Pilots,

With the patch of today not only a new track went online but some bugs were fixed as well!

The new track is a mountain track called Deuterium Rally. It is available for tiers 3-9.
On this track, it is important the get out the most from pickups and booster-pads distributed along the edges of the abyss without losing the ground under your feet and crash!

quantum rush - deuterium rallyWe also fixed some bugs related to collision processing and graphics errors for other tracks.

Continue reading

Announcement: Racing Event on September 3, 2014 start time 8 pm (CET)

Hello Pilots!

We look forward to welcome you to our next Quantum Rush Online racing event on September 3, 2014, starting at 8 pm (CET).


How to participate:

1. Log into the game on Wednesday, September 3, 2014 from 8 pm (CET).
2. Choose your racer with the highest tier (but maximum tier 3).
3. Select Death-Race mode.

Until Wednesday on the racing track!

Your Quantum Rush team

Poll in the forum: Duration of the races

Hello Pilots,

We would like to hear your opinion!

Many of you wrote us over the last weeks that they feel that the duration of a race is to short because they can’t make up for any delay caused by a driving error.

We’d like to ask you what you think:
Should we increase the duration of a race from 3 to 4 or more minutes, or do you think 3 minutes are sufficient?

We’ve created a poll for your answer in the Quantum Rush Forum.

We hope that you participate in large numbers!

We wish you big fun on the race tracks!
Your Quantum Rush Team

Update – 2 new tracks and Tier 5!

Hello Pilots,

Today we present you a big update with 2 new racetracks, the racers for tier 5 and many improvements and bugfixes. The highscore list is active again and the hunt for the top placements goes on. We wish you lots of fun on the new racetracks and look forward to your YouTube videos!

The tunnel track „Selenit Tunnels“ is now available! (Tiers 1-9)
On this fast track the borders between up and down and left and right diffuse. As pilots race through the tunnels at breakneck speed they have to keep the perfect racing line in mind without colliding with one of the many moving obstacles!

Tunnel Track Pic 7

The volcano track „Chthonic Crater“ is now available! (Tiers 3-8)
Beginning at the foot of a volcano, participants fight their way through tunnels and caves filled with lava until they reach the glowing peak. Only those using a good cooling system can keep their head cool!

Volcano Track Pic 2

Tier 5 is now available!
Racer manufactures finally send their tier 5 racers into action, so you can show who drives the best vehicle on our brand new race tracks! From now on tier 5 racers can be researched in the usual way over the research tree.

Besides that we have substantial innovations, changes and bugfixes:


  • The slowdown for using air brakes was reduced. This has no influence on their strength. You will only lose less speed by using air brakes.
  • Because of a bug primary weapons of Nitroid and Nano racers did not have the intended damage values. All NIT/NMW primary weapons now have slightly changed damage values.

Ion Energy Systems

  • the internal boosters of Ion Energy racers were weakened (-10% top speed, -20% force)
  • the maximum temperature of all IES cooling systems was reduced by abt. 10%

Nitroid Racing

  • the cooling speed of all NIT cooling systems was reduced by 50%.


  • damage of pickup „Area of Defect“ was reduced by 55%
  • damage of pickup „Bodyslam“ on armour was reduced by 30%, the duration of the effect prolonged by 1 second.
  • velocity speed of the pickup „Charge Bolt“ was improved by 20%
  • range of pickup „Roommaker“ was improved by 5 meters

Optimization of tracks

On most tracks we fixed errors from collisions with hills, walls and other objects. Besides that the track “Asteroid Belt“ is now available with Tier 2!

„Asteroid Belt“

  • we added some booster pads to speed up the races on lower tiers

„Novasea Canyon“

  • NPC navigation on this track was improved

„Solarstorm Coast“

  • some problems with display and graphics were fixed
  • the flying fish are gone
  • NPC navigation on this track was improved

„City Speedway“

  • energy charging speed of energy generation fields was slightly reduced

Other changes

  • the highscore lists are available again and optimized
  • some problems with the bad words filter were fixed
  • respawn time of destroyed racers was increased from 1 second to 1,5 seconds
  • when your racer is destroyed, the view on your own racer is available until respawn time is over


  • a graphics bug with the garage was fixed
  • there is no more error sound effect if you use the „Booster Energy Cell“ without energy
  • in the tutorial step „Use Lock-On Rocket“ the NPC is now always destroyed when it is hit by a rocket
  • the impact effect is now always shown if an adversary is hit with a primary weapon or a pickup
  • an error with respawn was fixed which blocked the angle in the rear camera for the rest of the race
  • no more menu sound effects are played during a race
  • camera does no longer shake in training mode when placing a mine
  • a bug was fixed that made racers immortal on some rare occasions
  • after the end of a race the racer will no longer react to player entries
  • in the parts detail window of primary weapons now values from damage onto shield energy are rounded correctly

Quantum Rush Online now on Steam!

Hello pilots!

Today we have fantastic news for you: Quantum Rush Online is now available on Steam!

You can get Quantum Rush Online through this Steam link:

QR Online now on Steam

The game comes on Steam with some decisive advantages, e.g. after login you can immediately see which of your friends are on the race tracks of Quantum Rush Online.

Steam also has a great worldwide community, so you should find many new racing friends!

Please note: If you already have an existing Quantum Rush Online account, you can decide if you want keep this account as is and create a new one on Steam, or convert your existing account into your Steam account. For more information please visit our forum!

We thank you for your feedback and your great support and wish you lots of fun on the racing track! 

Your Quantum Rush team

Please note: At present Quantum Rush Online is only available on Steam in Europe, Russia and CIS (more information is given in the user forum)! So far we have only server in Germany and ping times for countries outside of these regions are too high.