Poll in the forum: Duration of the races

Hello Pilots,

We would like to hear your opinion!

Many of you wrote us over the last weeks that they feel that the duration of a race is to short because they can’t make up for any delay caused by a driving error.

We’d like to ask you what you think:
Should we increase the duration of a race from 3 to 4 or more minutes, or do you think 3 minutes are sufficient?

We’ve created a poll for your answer in the Quantum Rush Forum.

We hope that you participate in large numbers!

We wish you big fun on the race tracks!
Your Quantum Rush Team

Update – 2 new tracks and Tier 5!

Hello Pilots,

Today we present you a big update with 2 new racetracks, the racers for tier 5 and many improvements and bugfixes. The highscore list is active again and the hunt for the top placements goes on. We wish you lots of fun on the new racetracks and look forward to your YouTube videos!

The tunnel track „Selenit Tunnels“ is now available! (Tiers 1-9)
On this fast track the borders between up and down and left and right diffuse. As pilots race through the tunnels at breakneck speed they have to keep the perfect racing line in mind without colliding with one of the many moving obstacles!

Tunnel Track Pic 7

The volcano track „Chthonic Crater“ is now available! (Tiers 3-8)
Beginning at the foot of a volcano, participants fight their way through tunnels and caves filled with lava until they reach the glowing peak. Only those using a good cooling system can keep their head cool!

Volcano Track Pic 2

Tier 5 is now available!
Racer manufactures finally send their tier 5 racers into action, so you can show who drives the best vehicle on our brand new race tracks! From now on tier 5 racers can be researched in the usual way over the research tree.

Besides that we have substantial innovations, changes and bugfixes:


  • The slowdown for using air brakes was reduced. This has no influence on their strength. You will only lose less speed by using air brakes.
  • Because of a bug primary weapons of Nitroid and Nano racers did not have the intended damage values. All NIT/NMW primary weapons now have slightly changed damage values.

Ion Energy Systems

  • the internal boosters of Ion Energy racers were weakened (-10% top speed, -20% force)
  • the maximum temperature of all IES cooling systems was reduced by abt. 10%

Nitroid Racing

  • the cooling speed of all NIT cooling systems was reduced by 50%.


  • damage of pickup „Area of Defect“ was reduced by 55%
  • damage of pickup „Bodyslam“ on armour was reduced by 30%, the duration of the effect prolonged by 1 second.
  • velocity speed of the pickup „Charge Bolt“ was improved by 20%
  • range of pickup „Roommaker“ was improved by 5 meters

Optimization of tracks

On most tracks we fixed errors from collisions with hills, walls and other objects. Besides that the track “Asteroid Belt“ is now available with Tier 2!

„Asteroid Belt“

  • we added some booster pads to speed up the races on lower tiers

„Novasea Canyon“

  • NPC navigation on this track was improved

„Solarstorm Coast“

  • some problems with display and graphics were fixed
  • the flying fish are gone
  • NPC navigation on this track was improved

„City Speedway“

  • energy charging speed of energy generation fields was slightly reduced

Other changes

  • the highscore lists are available again and optimized
  • some problems with the bad words filter were fixed
  • respawn time of destroyed racers was increased from 1 second to 1,5 seconds
  • when your racer is destroyed, the view on your own racer is available until respawn time is over


  • a graphics bug with the garage was fixed
  • there is no more error sound effect if you use the „Booster Energy Cell“ without energy
  • in the tutorial step „Use Lock-On Rocket“ the NPC is now always destroyed when it is hit by a rocket
  • the impact effect is now always shown if an adversary is hit with a primary weapon or a pickup
  • an error with respawn was fixed which blocked the angle in the rear camera for the rest of the race
  • no more menu sound effects are played during a race
  • camera does no longer shake in training mode when placing a mine
  • a bug was fixed that made racers immortal on some rare occasions
  • after the end of a race the racer will no longer react to player entries
  • in the parts detail window of primary weapons now values from damage onto shield energy are rounded correctly

Quantum Rush: Champions got Greenlit!

Hello Pilots,

You are really phantastic!

Through your help Quantum Rush: Champions has been Greenlit on Steam!

We are really happy about your great support and are thrilled that so many people wish to see such a game released on Steam!

Now you don’t have to wait for long, as the release is not far away. As soon as we can tell you something new, you shall hear it first!

Until then you can race a few rounds on Quantum Rush Online to train for the forthcoming challenges and boss fights awaiting you in Quantum Rush: Champions.

Your Quantum Rush team

Qunatum Rush Champions has been greenlit

Server issues solved

Hello pilots,

We made some changes on the servers yesterday morning and now, after 24 hrs we think that the issue is solved.

The highscore list, as first thought, was not the only reason for the difficulties. Another problem came from matchmaking and it caused a crash if very many players wanted to run a race.

Hint: If you wish to switch the game language, right-click on the game in your Steam-library, select “Properties” and choose your preferred language.

P.S.: We work on an update which will go online in abt. 2 weeks. Next to the optimised highscore list two more racetracks will go online: Volcano and Tunnel.


We wish you lots of fun on the racetrack!
Your Quantum Rush team

Server Issues

Hello Pilots,

As many of you noticed we had some server issues since the launch of Quantum Rush on Steam. And that wasn’t nice neither for you nor for us.

After some investigation and in depth analysis we arrived at the conclusion that the problems are caused by the highscores. We decided to switch them off to optimize them and bring them back online with the next patch. We think it is more important to keep the servers going so that they can cope with the surge in new players.

All gaming data will still be saved. All races continue to count for highscores and will be visible again when the highscore listings will be back.

Your Quantum Rush Team

Quantum Rush Online now on Steam!

Hello pilots!

Today we have fantastic news for you: Quantum Rush Online is now available on Steam!

You can get Quantum Rush Online through this Steam link:

QR Online now on Steam

The game comes on Steam with some decisive advantages, e.g. after login you can immediately see which of your friends are on the race tracks of Quantum Rush Online.

Steam also has a great worldwide community, so you should find many new racing friends!

Please note: If you already have an existing Quantum Rush Online account, you can decide if you want keep this account as is and create a new one on Steam, or convert your existing account into your Steam account. For more information please visit our forum!

We thank you for your feedback and your great support and wish you lots of fun on the racing track! 

Your Quantum Rush team

Please note: At present Quantum Rush Online is only available on Steam in Europe, Russia and CIS (more information is given in the user forum)! So far we have only server in Germany and ping times for countries outside of these regions are too high.

Quantum Rush: Champions – Vote now on Steam Greenlight!

Hello Players,

First of all we’d like to thank all those who supported us through backing us or through their helpful feedback.

It’s sad that we didn’t reach our target but development will continue!

We know that there are many fans of future racers out there, but running the campaign during the world cup was not the best choice for Kickstarter.

How do we go on now?!

We will definitely develop Quantum Rush: Champions and release it on Steam as soon as the game gets greenlit! Please vote for Quantum Rush:Champions on Steam Greenlight so that the game will be available on Steam this year!

qr champions greenlight banner

Quantum Rush: Champions will come with all basic features in Early Access and will be continuously developed and expanded.

At the same time development on Quantum Rush Online will continue. We hope to soon announce the release of the online version.

So there are many exciting things to come in the near term.

Here is a glimpse on on a new track to be available soon:

We hope you like the track!

We look forward to your feedback!

your Quantum Rush team

The Ice Comet Track

Hello Pilots!

We’ve been hard at work on new tracks and today we would like to share some scenes from one of them.

It is the second track in our space environment; on a bizarrely shaped, gigantic comet covered with ice and snow.

The ice comet track will be available at higher tiers, which will be revealed when the track becomes available to race.

This track coming soon to Quantum Rush Champions and Quantum Rush Online. Until then we hope you enjoy these screens of the ice comet!

Your Quantum Rush Team

Patchnotes 0.9.39 – New thruster effects and steam preparation!

Hello Pilots,

Today we have a small patch bringing in changes for racer thruster effects.
The visual enhancement is visible right off the bat. Each manufacturer has a different colour effect when boosting.


Please let us know what you think about the new thrusters! Is the visual effect to weak or to dominant? Is there anything that could be further improved in them?

We look forward to your feedback in the “suggestion area” at the Quantum Rush forum.

Additionally we have been making preparation for release on the steam platform, more details will come soon.

Of course you can also get in touch with us via mail, Facebook, Twitter and our other social media outposts.

Have a blast on the racetracks!
Your Quantum Rush Team