0.8.500 Patchnotes: Many small changes and bugfixes

Hello pilots,

With today’s patch come many small changes and bugfixes – we paid particular attention to reducing the jittering movement of other racers.

As always, thanks for your feedback! We hope that you like the changes.

New features & Changes

  • The movement of other racers has been smoothed out to reduce the jitters. Lag can still lead to sudden movement sometimes.
  • The research tree now shows on mouseover which module is represented by the icon.
  • The “weak” NPCs now have worse driving skill than the medium or hard NPCs. We are continuing on improving the skill of the hard NPC’s.
  • The highscore is now updated regularly and is loaded much quicker than before. The time between updates is 5 minutes.


  • Fixed a bug that could crash the game during a race.
  • Your own racer no longer moves around suddenly after it exploded.
  • The levitation of your own racer is now more stable.
  • Using the internal booster now shows the correct speed.
  • You can now whisper to players who use a different language in the general chat.
  • When buying colours with credits the confirmation window now shows the correct credit price and your current credits.
  • The duration of “Flash Bang” is now always constant.
  • The “Race Result” window is now also shown when you do not finish the race.
  • The special track elements (deceleration fields) are now working in the training mode.
  • You can now discard pickups in training mode.
  • The camera positions after crossing the finish line are now always correct.
  • The shield explosion of IES racer now has a proper sound again.
  • Racers behave normally again when being respawned.
  • NPCs are now able to use lock-on-pickups on every track and every situation.
  • Nitroid racers driven by AI will stop using the booster when the racer would explode from overheating.
  • The racer always uses the correct configuration.
  • The effect of the smoke cloud-pickup now starts again immediately behind your racer.
  • The projectiles from mounted weapons are now fired from the correct position.

See you on the racetracks!

Your Quantum Rush Team

If you are looking to participate in races with many other players, try to log in between 19:00 and 21:00 CET! Scheduling online races with other beta testers is now also possible via the Quantum Rush Steam group http://steamcommunity.com/groups/quantumrush.

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